- Unity 2018 Artificial Intelligence Cookbook(Second Edition)
- Jorge Palacios
- 80字
- 2021-07-16 18:11:35
Representing the world with a self-made navigation mesh
Sometimes, a custom navigation mesh is necessary for dealing with difficult situations such as different types of graphs, but placing the graph's vertices manually is troublesome because it requires a lot of time to cover large areas.
We will learn how to use a model's mesh in order to generate a navigation mesh based on its triangles' centroids as vertices, and then leverage the heavy lifting we learned from the previous recipe.