- Unity 2018 Artificial Intelligence Cookbook(Second Edition)
- Jorge Palacios
- 61字
- 2021-07-16 18:11:23
Adjusting the agent for physics
We learned how to implement simple behaviors for our agents. However, we also need to take into consideration that our games will probably need the help of the physics engine in Unity. In that case, we need to take into consideration whether our agents have the RigidBody component attached to them, and adjust our implementation accordingly.